3.5 Revised: Weapon Focus and Weapon Specialization

3.5 Revised: Weapon Focus and Weapon Specialization

I have been looking at making a few changes to the core 3.5 game for future games and have so far looked at the wizard and a few wizard feats. As part of that same process I’m also looking at the fighter to make changes to maintain their necessity at all levels. I like to see fighters and fighter types as an essential part of the game and I don’t want to see fighters who have to cast spells or have special martial ‘powers’ in order to maintain their power levels in comparison with their spellcasting counterparts. I don’t intend to discuss the fighter class here – I’ll do that another time – but I thought I would post some ideas I have concerning some core fighter feats.

In particular I wanted to revisit the Weapon Focus and Weapon Specialization feats. Not that I see anything wrong with those feats. The problem as I see it is that once the Fighter has chosen those feats and their Greater cousins, there is (in core) little more that can be done to increase their attack and damage rolls. Given the high damage output of spellcasters at higher levels, it doesn’t make any sense to me to curtail the Fighter in this way.

As such, my proposal is to leave the existing Weapon Focus, Greater Weapon Focus, Weapon Specialization and Greater Weapon Specialization pretty much as is and build upon them as fighter feat chains. The only change I would make to the existing feats is to make them only available to fighters and barbarians. Paladins and monks may also be included in the Weapon Focus chain of feats. Paladins almost certainly, but I’n not sure about monks.

The chains would work something like:
Weapon Focus – Fighter 1, +1 attack with chosen weapon
Greater Weapon Focus – Fighter 4, +2 attack with chosen weapon
Master Weapon Focus – Fighter 8, +3 attack with chosen weapon
Dedicated Weapon Focus – Fighter 12, +4 attack with chosen weapon
Ultimate Weapon Focus, Fighter 16, +5 attack with chosen weapon.
Prerequisites would include choosing a single weapon for the chain, requiring the previous feat in the chain, plus minimum class level

Weapon Specialization – Fighter 2, +1 damage with chosen weapon
Improved Weapon Specialization – Fighter 4, +2 damage with chosen weapon
Focused Weapon Specialization – Fighter 6, +3 damage with chosen weapon
Greater Weapon Specialization – Fighter 8, +4 damage with chosen weapon
Even Greater Weapon Specialization – Fighter 10, +5 damage with chosen weapon
Master Weapon Specialization – Fighter 12, +6 damage with chosen weapon
Dedicated Weapon Specialization – Fighter 14, +7 damage with chosen weapon
Superb Weapon Specialization - Fighter 16, +8 damage with chosen weapon
Absolute Weapon Specialization – Fighter 18, +9 damage with chosen weapon
Ultimate Weapon Specialization – Fighter 20, +10 damage with chosen weapon
Again, prerequisites would include choosing a single weapon for the chain, requiring the previous feat in the chain, plus minimum class level.

And that’s about it. The fighter would have a chain of weapon mastery feats to choose from throughout the entirety of their class, gaining both improved attack and damage on their weapon of choice.

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Keith robinson is the author of The Kyngdoms Campaign Setting, The Kyngdoms website, and the content of this blog. For more information about this site, click here or visit our forums.