Jerad
- Area Square Miles: 85,000 The rough area in square miles of that nation.
- Population: 127,500 (1.5/sq. mile) The total population, including all significant humanoid races, plus the average population per square mile.
- Racial Balance: Human (65%), Orc (12%), Goblin (9%), Half-orc (4%), Other (10%) The details of all the major races of that country, as a percentage of the total population.
- Capital City: See below The capital city of that country, if it has one, along with its population.
- Government: See below The political structure for that nation, if any. This will be one of: autocracy, confederation, democracy, despotism, dictatorship, imperial, monarchy, oligarchy, republic or tribal. By far, the most common form of government is monarchy.
- World View: See below The attitude of each nation toward its neighbors (passive, defensive or aggressive) and a number of terms that best sum that nation up (ie agricultural, nomadic, seafaring, wild, etc). Each nation can have one or more such terms, but will only ever have one attitude.
- Religion: Qayoba, Setsop; Hith, Ragmannon, Xagraxsus; Babbarax, Gygafrak The main gods esteemed by that nation. The list reflects the racial balance statistics (see above); so if humans are the largest racial group in that nation, followed by elves and dwarves, the list of deities follwed by humans will be first, then elves and dwarves. Within this context, they are listed alphabetically. No deity is listed more than once, even if more than one racial group prays to that god (for instance, both elves and gnomes are likely to follow Ky, but it will only be listed once nonetheless).
- Languages: Yait The main languages spoken by the people of that nation, listed alphabetically.
- Climate: Sub-tropical The climate of that nation, from: arctic, continental cool summer, humid subtropical, subarctic, subtropical, temperate, tropical, warm temperate.
Overview
Jerad serves two main purposes within the Hith empire. Firstly, it allows Hith to exert control over the southern base of the Great Barrier Mountains and, secondly, the plains are home to many tribes that supply a constant stream of slaves for Hith and his war against Zykerathox and Karnish. The orcs of Hith have made their homes primarily in the north of Jerad and from there they launch quick raids against the human tribes, whom are captured and usually end up in Gad-Gorick. However, desert orcs are becoming more common in the south as Hith uses them to make raids into the Gold Coast.
The tribes of Jerad are largely nomadic warriors whose ancestors live within The Great Jungle. The lands are hot and the further south one travels, the hotter it becomes. As such, Hith's orcs prefer to dwell in the northern regions of Jerad, either in or at the base of the Great Barrier Mountains, though desert orcs are now operating across the south. Orc bands scour the lands looking for slaves to support Hith's war efforts. These are usually held in harsh conditions until enough have been gathered, who then begin the long trail west, usually winding up in West Hithanon in Gad-Gorick, where they serve the needs of Hith and his minions.
There are no major settlements in Jerad, with the natural inhabitants of the lands nomadic and the orcs preferring their own dwellings in the mountains. However, orcish witchdoctors of Hith maintain the focus of the tribes, acting as Hith's mouthpiece and executing his laws. As such, the witchdoctors play an important role within their tribe and an important role in maintaining Hith's presence in this far-flung, yet important, part of his empire.
Brief History
See The Land of Hith for the brief history of Jerad.