Farashar (North Urgolia)
- Area Square Miles: 265,500 The rough area in square miles of that nation.
- Population: 1,722,500 (6.5/sq. mile) The total population, including all significant humanoid races, plus the average population per square mile.
- Racial Balance: Human (77%), Goblin (6%), Dwarf (5%), Elf (3%), Orc (3%), Mongrol (1%), Gnome (1%), Half-orc (1%), Other (3%) The details of all the major races of that country, as a percentage of the total population.
- Capital City: Delamar (pop. 4,000) The capital city of that country, if it has one, along with its population.
- Government: See below The political structure for that nation, if any. This will be one of: autocracy, confederation, democracy, despotism, dictatorship, imperial, monarchy, oligarchy, republic or tribal. By far, the most common form of government is monarchy.
- World View: See below The attitude of each nation toward its neighbors (passive, defensive or aggressive) and a number of terms that best sum that nation up (ie agricultural, nomadic, seafaring, wild, etc). Each nation can have one or more such terms, but will only ever have one attitude.
- Religion: Arak Kal, Concei Japur, Crayver, Ordal, Urgomond, Uther, Yerraz; Babbarax, Gygafrak; Kavak, Graxber; Fyfreyn, Ky, Tannun Maruth, Vihahn; Ragmannon, Xagraxsus; Naberru; Gungorn The main gods esteemed by that nation. The list reflects the racial balance statistics (see above); so if humans are the largest racial group in that nation, followed by elves and dwarves, the list of deities follwed by humans will be first, then elves and dwarves. Within this context, they are listed alphabetically. No deity is listed more than once, even if more than one racial group prays to that god (for instance, both elves and gnomes are likely to follow Ky, but it will only be listed once nonetheless).
- Languages: Aish, Rhuven, Urgolian, Yait The main languages spoken by the people of that nation, listed alphabetically.
- Climate: Temperate The climate of that nation, from: arctic, continental cool summer, humid subtropical, subarctic, subtropical, temperate, tropical, warm temperate.
Overview
Otherwise known as North Urgolia, Farashar is a mixture of nomadic tribes and permanent settlements along the banks of The Syramassa River and the Sarazoa Sea. The people of Farashar have been quick to embrace the Syrámesse traders who have made the treacherou route down The Syramassa River and Delamar has grown quickly and is now the largest of any of the Urgolian settlements. The lands are filled with humanoid tribes who make constant war against the people.
Inland, nomads wander the plains. Some of these nomadic tribes have followed their ancestral trails for hundreds, even thousands, of years, while others, dispersed firstly by the Amman invasions and, later, by the Urgolian tribes, follow more modern trails. Occasionally, the routes of the new and old cross and conflict can occur, though the main threat against them comes from the large numbers of humanoids that inhabit these lands and make constant war against everyone, including amongst themselves.
Farashar, however, is far more settled than any of the other eastern nations, with small settlements dotted along banks of The Syramassa River and the Sarazoa Sea. With Syrámesse merchants making their way down the long river, the people trade their goods for those brought by the traders and some individuals have become wealthy through this intercourse. Delamar, situated as it is on The Syramassa River but also close to the Sarazoa Sea, has seen an explosion in its population since these new markets have opened up, having already become the largest of the settlements anywhere in the east.
Like all the other regions of the Urgolian empire, the people are expected to pay homage to the Great Nuhata through taxation and filling the ranks of the Urgolian warriors with their children. It is considered a great honor for those selected, though many hide their children to avoid the possibility of their being taken. Farashar, like Urgolia, is home to amongst the greatest horses to be found anywhere in Arrasia and the people are great horse trainers and riders. It is from here that attacks are made against Fenoria, though these attacks are often distracted by aggressive humanoid activity within their own borders.
Significant Trade Export
Freshwater Pearls: The freshwater pearls of the Sarazoa Sea are as fine as any found anywhere in Arrasia and the Farasian merchants have grown fat on the profits they have made from selling them.
Horses: Although a lucrative market, the export of horses along the Syramassa River has proved difficult and few survive the long journey to Syraámä. However, such is the pedigree of the horses that they command exceptionally high prices, becoming the horses of the Kings, Queens and the extremely wealthy.
Precious Stones: Banded agate, blue and clear quartz, jacinth, rhodochrosite, tourmaline and zircon are all found in plentiful supply in Farashar.
Silk: Amongst the finest silk found anywhere in Arrasia it is exported along the Syramassa River, where it finds its way to the rest of the world. Farasian Silk is highly sought after and commands high prices.
Brief History
See Urgolia for a brief history of Farashar.
The Major Towns and Cities
Delamar: (pop: 4,000) Situated on the shores on the Sarazoa Sea and located near the mouth of The Syramassa River, Delamar has found itself in recent times prospering from the hardy and intrepid Syrámesse entrepreneurs who have opened up trade between the east and west. Nonetheless, much of Delamar is made of rude huts and tents, with bazaars apparently occurring at random and in the most unexpected of places. Some large stone buildings are dotted around and are easily spotted, dominating the landscape around them. These are usually either administrative buildings or owned by the rich and powerful. However, mostly even those with substantial wealth prefer the grandeur of large, multi-partitioned tents.