Rysor
- Area Square Miles: 36,250 The rough area in square miles of that nation.
- Population: 290,000 (8/sq. mile) The total population, including all significant humanoid races, plus the average population per square mile.
- Racial Balance: Elf (28%), Human (28%), Gnome (23%), Halfling (16%), Other (5%) The details of all the major races of that country, as a percentage of the total population.
- Capital City: Putton (pop. 3,000) The capital city of that country, if it has one, along with its population.
- Government: Republic The political structure for that nation, if any. This will be one of: autocracy, confederation, democracy, despotism, dictatorship, imperial, monarchy, oligarchy, republic or tribal. By far, the most common form of government is monarchy.
- World View: passive / agricultural, mercantile, seafaring The attitude of each nation toward its neighbors (passive, defensive or aggressive) and a number of terms that best sum that nation up (ie agricultural, nomadic, seafaring, wild, etc). Each nation can have one or more such terms, but will only ever have one attitude.
- Religion: Fyfreyn, Ky, Ney Allond, Tannun Maruth; Aruthane, Fandor, Gorazyn, Nendagon, Omuz, Uther; Gungorn; Olgden, Thim The main gods esteemed by that nation. The list reflects the racial balance statistics (see above); so if humans are the largest racial group in that nation, followed by elves and dwarves, the list of deities follwed by humans will be first, then elves and dwarves. Within this context, they are listed alphabetically. No deity is listed more than once, even if more than one racial group prays to that god (for instance, both elves and gnomes are likely to follow Ky, but it will only be listed once nonetheless).
- Languages: Noroven The main languages spoken by the people of that nation, listed alphabetically.
- Climate: Continental Cool Summer The climate of that nation, from: arctic, continental cool summer, humid subtropical, subarctic, subtropical, temperate, tropical, warm temperate.
Overview
A small and isolated nation, Rysor has little apparent bearing on the greater events of Arrasia, although their trading vessels can be seen traversing the northern waters, supplying furs, pelts and foodstuffs to the nations of that region. Norvsond, the ancestral homeland of the humans of Rysor, is an especially important trading partner, which represents a large percentage of their exports in grain.
A council of representatives governs Rysor. All of the major races are represented, as well as those with significant enough numbers. Political control is at a regional level, where communities enforce the will of the council. This chaotic approach to politics more often than not leads to regional interpretations of the same laws, meaning that one community can be very different to another.
Noroven is the dominant language within Rysor. Elves, gnomes and halflings all see this as the mutual language through which they communicate and through which business is done.
Significant Trade Export
Grain and Foodstuffs: Rysor produces more grain and foodstuffs than it consumes, so the excess is exported almost entirely to Norvsond, where it is in much shorter supply. It is also exported to The Bad Lands and The Savage Coast, where it is essential during the winter months, when the land there is frozen.
Furs and Pelts: Rysor supplies all manner of furs and pelts that are purchased by the merchants of Norvsond, who then export them further afield. The competition for such produce is fierce and the profits marginal.
Brief History
The great northern migration, following the harsh regime that had been imposed in Norvsond by King Ould The Unforgiving, saw the humans scattered along the coastlines of the northern waters. Those that set foot upon the land now known as Rysor found a place populated with elves and gnomes. Despite initial tensions between the different cultures, human settlements began to appear along the coastline and interaction between the races saw the emergence of Rysor under the governance of a council of representatives.
After Norvsond had been forced to sign the Treaty of the North, recognizing the independence of the emerging fledgling nation states, trade opened up and the merchants of Rysor soon began selling their wares to the people of Norvsond and the other northern nations. Much of the region fell under the dark veil of Tettungba's evil armies during The Second Elven Strife and Putton was sieged, during which a large number of the population were killed by disease and plague. The siege was finally broken by an alliance with Adoria who, along with a number of elven archers sent by the elf Queen, Glornias, defeated the armies of Tettungba in the Battle of Putton. The Amman conquests went by largely unnoticed and the emergence of Karnish in their stead has had little consequence.
The Major Towns and Cities
Putton: (pop: 3,000) Attractive wooden buildings with well-kept gardens can be found throughout Putton. Even the outer defensive wall, which helped keep the forces of Tettungba at bay during the siege of the city, has ivy and other creeping plants growing over it. The roads are wide and clean, though dusty and often rutted during the wet winters. Small copses are home to the elves and the undulating hills upon which Putton is built are home to the gnomes who live here also. The port is the busiest part of this sleepy town, with the markets busy with those buying and selling wares.